Marshland Games has moved to http://www.marshlandgames.com/

This site will no longer be updated.

All games and text copyright © Kai Marshland 2012

Saturday, December 22, 2012

Skid 0.85a

Skid 0.85a is here

New features:

  • WAY more polishing
  • Splash screen
  • Nicer menus and icons
  • Customizable character look
  • More hotkeys

Wednesday, December 19, 2012

Skid - a version is up!

You may as well get the chance to play it.
Download - Windows
However, expect another release.

Wednesday, December 12, 2012

Skid

I have a new game that's almost complete: Skid.

Level 15 - Tilting at Windmills
You control the green cube, trying to get through mazes to the red cube, despite walls, moving obstacles, and more. However, you constantly accelerate, until you start skidding. Once you start skidding though, you cannot speed up again.

Currently there are 24 levels. Once I make a few more I should upload a version. I also want to add in sounds, music, and a few more hot keys.

Thursday, December 6, 2012

Ascendance 0.95a

Ascendance is just about done. It's complete, but I'm only calling it 0.95a because some issues may arise

Download:

Windows
Mac


Wednesday, December 5, 2012

Ascendance 0.9a

Ascendance is just about complete. Hopefully all the instructions etc. make sense.



Tuesday, December 4, 2012

Ascendance: more features

Out of the to-do list I created last time, I have completed everything except the better graphics. I have also done a large amount of polishing and a few more features.

Complete list of things I added:

  1. Thrusters (auxiliary boost to increase speed, which will use fuel when active)
  2. Gusts of wind
  3. Music
  4. Sound Effects
  5. Fuel warning
  6. More Upgrades
    • Filters (withstanding of clouds)
    • Thruster Power (strength of thrusters)
    • Thruster Efficiency (how much fuel the thrusters use)
    • Handling (how quickly you can turn)
  7. Meteors
  8. Ground impact
  9. Better turning code
  10. Better gravity
The next list of features is as follows:
  1. Better graphics
    • Ship model
    • Meteor model
    • Ground curving based on altitude
  2. More types of enemies
    • Pirates?
    • Lightning?
  3. Win animation

Monday, December 3, 2012

Ascendance

I have yet another new project: Ascendance.


Your spaceship bears the last remains of humanity, Earth having been ravaged by pollution. Yet before the refuge up space, you must get through poisonous clouds. Luckily, they are flammable and you can use missiles to blow them up.

You use the mouse to fire and the arrow keys to move right or left.

There are also upgrades to help.
As shown, you can currently upgrade:
  1. Missiles (the number of missiles you start with)
  2. Fuel (how much fuel you start with)
  3. Efficiency (how quickly you use fuel)
  4. Thrust (how quickly you ascend)
Be warned, however. The more missiles and fuel you have, the slower you go.





Still to go:
  1. Thrusters (auxiliary boost to increase speed, which will use fuel when active)
  2. Gusts of wind
  3. Better graphics
    • Player ship model
    • Ground
  4. Music
  5. Sound Effects
  6. Fuel warning
  7. More Upgrades
    • Filters (withstanding of clouds)
    • Thruster Power (strength of thrusters)
    • Thruster Efficiency (how much fuel the thrusters use)
I will no doubt add more than this, but this is the baseline.