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Showing posts with label 100 Degrees. Show all posts
Showing posts with label 100 Degrees. Show all posts

Friday, September 28, 2012

Weather

We now have weather in 100 Degrees.


We've got clouds, rain, lightning, and the ability to do more, including:

  1. Tornadoes
  2. The northern lights
  3. Fog
  4. Sandstorms
  5. Hail
  6. Snow
  7. Flying leaves
  8. Stars

Wednesday, September 26, 2012

Water!


We now have flowing water in 100 Degrees! See a demonstration video: here


Saturday, September 15, 2012

100 Degrees

Work has continued on 100 Degrees. Achievements include:

  • Smooth pipelines
  • Added functionality for command line
  • FPS counter
  • Parallel Saving
  • Basics for fluids - though the player won't get to see this for a while yet
  • Block cutter
  • Boiler GUI
More optimizations etc have also been done.



Smooth Pipe:

Saturday, August 25, 2012

100 Degrees

Tons of bugs have been fixed. Things are getting awesome, but unfortunately the programmer in charge of the terrain does not have internet, so we'll have to wait until he gets back to release .03a.

Monday, August 20, 2012

100 Degrees

I did a fair bit of new stuff. Pipes render well in addition to multiplacement of them, there are hotkeys, a command line, all kinds of things. It's going along pretty well, and  another programmer should have the terrain done soon. 0.03a should soon be released!

Monday, August 13, 2012

100 Degrees

Stuff has been successfully rewritten, and a few things added. Pipes work now.

100 Degrees

Disaster. For an unknown reason, I have lost all my code. (along with everything else on my desktop) I'll have to rewrite everything since .02.01

Sunday, August 12, 2012

100 Degrees

Work proceeds swimmingly. .02.02a should be released fairly soon, with rudimentary support for steam. .03.00a should hopefully soon follow.

Sunday, July 15, 2012

100 Degrees

It's nearing .01 Alpha. I hope to release it by the end of this week, but we'll see. Much work has been done and it's looking awesome.

Sunday, July 1, 2012

100 Degrees

I have been working on it a lot. It is in a state where it does stuff. (Nothing too impressive as of yet).
Just today, I did:

  • Auto refueling at the boiler
  • Creation of ore
  • Hauling of ore to smelter (By a separate robot)
  • Smelting of ore
My next, more immediate plans for it are:
  • Production of more robot components from bars
  • Have the robot who is smelting haul the ore